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Our research shows that when students work on projects, they learn more | eSchool News - 1 views

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    "Educators often talk about 21st-century skills and the benefits of incorporating communication, creativity, collaboration, problem-solving, and critical thinking into lessons. These are skills students rarely learn straight out of a textbook. The best way to teach them, we've found, is by making these skills a relevant part of their active lives. If that sounds daunting, rest assured, it doesn't always have to be. One way we have taught these skills is through project-based learning (PBL), where students apply what they've learned during a hands-on project that is relevant to the real world - and their lives."
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PBL and STEAM Education: A Natural Fit | Edutopia - 0 views

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    "Both project-based learning and STEAM education (science, technology, engineering, art and math) are growing rapidly in our schools. Some schools are doing STEAM, some are doing PBL, and some are leveraging the strengths of both to do STEAM PBL. With a push for deeper learning, teaching and assessment of 21st-century skills, both PBL and STEAM help schools target rigorous learning and problem solving. They are not exactly the same, but teachers can easily connect to them to teach not only STEAM content and design challenges, but also authentic learning and public, high-quality work. In fact, many know that STEAM education isn't just the content, but the process of being scientists, mathematicians, engineers, artists and technological entrepreneurs. Here are some ways that PBL and STEAM can complement each other as you deliver instruction"
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Discourse Tools - 0 views

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    "Great teaching can be learned. This web site provides tools and resources that support ambitious science instruction at the middle school and high school levels. Ambitious teaching deliberately aims to get students of all racial, ethnic, and class backgrounds to understand science ideas, participate in the discourses of the discipline, and solve authentic problems. We describe 4 core instructional strategies that support this kind of teaching. These "high-leverage" practices make up the Science Learning Framework (below), and have been selected based on extensive research of how young people learn science, on authentic forms of science activity, and how teachers learn to appropriate new practices. "
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A Principal's Reflections: The Philosophy Behind Maker Success - 1 views

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    "These courses represented a lifeline and a glimmer of hope in what has become a day fraught with relentless preparation for college and careers.  However, the powers that be found that they consumed precious time from the school day that could have been spent on more important curricular endeavors.  In the end, students, especially those most at-risk based on learning needs, have immensely suffered.  They desperately need an outlet during the long school day.  If not, their motivation to learn in all their other classes will wane resulting in either a lack of effort or desire to even attend school.  The bottom line is that many schools have deprived students of real-world learning experiences that are needed now more than ever.  This might seem like a bleak scenario that I describe above and it should.  Our students deserve activities that will not only prepare them for vital trade careers, but also allow them to openly explore the solving of problems that are relevant to them.  During my tenure as New Milford High School Principal our district cut wood and metal shop.  Over the years I have also seen recess time dwindle for my own kids and others who attend the New York City Public School System.  All hope is not lost though for any school looking to create a better learning environment that works for kids.  The solution for all schools comes in the form of makerspaces. "
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Nobody is Average, Every Student Deserves Personalized Learning | Getting Smart - 1 views

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    "In Square Peg, Todd Rose tells the story of how a high school dropout became a Harvard professor in educational neuroscience. Diagnosed with ADHD in middle school, Rose was always in trouble. From his study of complex systems and neuroscience, he makes four points: variability is the rule: perceptions and reactions are much more dynamic and diverse than previously thought; emotions are important: emotional states influence learning; context is key: circumstances affect the behavior; and feedback loops determine success or failure: small changes making a difference. In Todd's TED talk on the Myth of Average, he makes the case that schools are designed based on the average. But the problem is that no student is average on every dimension, "Every student has a jagged learning profile." Rose said, "We blame kids, teachers, and parents, but it's just bad design.""
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Team Building Activities That Support Maker Education, STEM, and STEAM | User Generated... - 4 views

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    "Working as a productive and sensitive member of a team is looked upon by STEM-based companies as being a requirement to being an effective and contributing employee: As technology takes over more of the fact-based, rules-based, left-brain skills-knowledge-worker skills-employees who excel at human relationships are emerging as the new "it" men and women. More and more major employers are recognizing that they need workers who are good at team building, collaboration, and cultural sensitivity, according to global forecasting firm Oxford Economics. Other research shows that the most effective teams are not those whose members boast the highest IQs, but rather those whose members are most sensitive to the thoughts and feelings of others. (http://fortune.com/2015/03/05/perfect-workplace/) In academia, the majority of research in STEM fields is conducted through collaborations and working groups, where a diversity of ideas need to be proposed and analyzed to determine the best strategy(ies) for solving a problem. In the technology sector, product development is done as a team, with specific roles for each individual but its success is predicated on each member of the team providing a different skill set / perspective. Thus, students who are interested in both academia and industry will benefit from learning how to successfully work in a diverse team. (https://teaching.berkeley.edu/diversity-can-benefit-teamwork-stem#sthash.mHRBJQtV.dpuf) What follows are some team building activities that use collaboration to explore and solve STEM-related challenges. Note that most of them require minimal supplies - costs."
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Making as Problem Based Learning - The Learner's Way - 2 views

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    "Recently many of our Year Six students have been involved in projects that require them to utilise the brain of a maker. Facing challenges involving the exploration of how everyday objects are manufactured and while responding to their 'Genius Hour' ambitions they are facing a new set of problems and discovering the joy that comes from solving these with their hands as much as their brains."
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Learn To Code Day 2017 - Using Data to Solve Problems - 0 views

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    "Artificial intelligence (AI) and machine learning are all around us - from Siri on your iPhone to Google Map suggestions, to recommendations for purchases during your Amazon check-out. While many of us may think AI and machine learning mean more robots and self-driving cars, at a fundamental level, they are about data - and ways to make meaning of data. In this workshop, we'll use a hands-on project based approach to learn how to put data to use for us in our everyday lives."
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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education | User G... - 2 views

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    "User Generated Education Education as it should be - passion-based. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education leave a comment » Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/. If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
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A Diagram Of 21st Century Pedagogy - - 10 views

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    "Overall the diagram offers a nice framework for the concept not of 21st century learning, but 21st century pedagogy by focusing on several core components of modern learning: metacognition (reflection), critical thinking, technology, and problem and project-based learning."
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25 of the Best Educational Games For Home and the Classroom - 1 views

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    "Among the many ways to actively engage children in the learning process, educational games are one of the most fun. With so many award winning and cleverly designed games on the market, young children to teens (and even adults!) can develop new skills and reinforce other skills, without even realizing they are learning. Board, card, cooperative, puzzle games, and more encourage interactive hands-on learning in a humorous, light hearted environment. In a addition to math, reading, vocabulary, logic, problem-solving, and spelling skills regularly introduced by educational games, turn based and cooperative games foster with social interaction, communication skills, and self confidence. Consider adding one of these excellent educational games to your home or classroom collection."
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Making MAKEing More Inclusive | User Generated Education - 0 views

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    "The maker movement and maker education, in my perspective, are such great initiatives - really in line with what student-centric education should be in this era of formal and informal learning. Maker education (often referred to as "Maker Ed") is a new school of educational thought [at least in terms of having an "official" educational label - JG] that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. (9 Maker Projects for Beginner Maker Ed Teachers) Social media has helped me gain a more global perspective and become aware of some of the problems associated with the maker movement. The two I discuss in this post are: Maker movement initiatives are often driven by more affluent white males. The maker movement is too often being associated with the tech stuff - Arduinos, Littlebits, Makey-Makeys - stuff that less affluent schools and community programs can afford."
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Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
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Drones Can Be Fun-and Educational | Edutopia - 1 views

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    "Peering up, a teacher asked me, "What are we going to use it for?" as I flew our shiny new drone up between the umbrellas on the quad, past the roof of the gym, and into the low scattered clouds. The camera projected back to my iPhone, and I could see the newly planted trees in our quad, the only green for miles in the Mondrian concrete grid that is our local community. The students and teachers in the quad all looked up too, shielding their eyes to see the drone fly. Our custodians pulled up in their cart, and my assistant principal whooped like one of the middle schoolers on my campus. Get the best of Edutopia in your inbox each week. It's my job this year to answer questions like the one above. As a teacher on special assignment currently serving as curriculum coordinator for my school, I get to learn what's coming our way and devise methods of implementation. I specialize in technology and project-based learning, and I began thinking about implementing the drone immediately upon hearing that our district had purchased it. And I'm not the only one thinking about this issue. In the book Drones in Education, the International Society for Technology in Education touts the engagement factor but also sees academic potential in using drones. To guide schools to successfully implement the technology, the book promotes the SOAR model, which stands for Safety (ethics and legal use), Operation (flight and maintenance), Active learning (engagement in problem solving), and Research (practical applications)."
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Data Was Supposed to Fix the U.S. Education System. Here's Why It Hasn't. - 2 views

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    "For too long, the American education system failed too many kids, including far too many poor kids and kids of color, without enough public notice or accountability. To combat this, leaders of all political persuasions championed the use of testing to measure progress and drive better results. Measurement has become so common that in school districts from coast to coast you can now find calendars marked "Data Days," when teachers are expected to spend time not on teaching, but on analyzing data like end-of-year and mid-year exams, interim assessments, science and social studies and teacher-created and computer-adaptive tests, surveys, attendance and behavior notes. It's been this way for more than 30 years, and it's time to try a different approach. The big numbers are necessary, but the more they proliferate, the less value they add. Data-based answers lead to further data-based questions, testing, and analysis; and the psychology of leaders and policymakers means that the hunt for data gets in the way of actual learning. The drive for data responded to a real problem in education, but bad thinking about testing and data use has made the data cure worse than the disease."
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Helping Learners Move Beyond "I Can't Do This" | User Generated Education - 0 views

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    "I work part-time with elementary learners - with gifted learners during the school year and teaching maker education camps during the summer. The one thing almost all of them have in common is yelling out, "I can't do this" when the tasks aren't completed upon first attempts or get a little too difficult for them. I partially blame this on the way most school curriculum is structured. Too much school curriculum is based on paper for quick and one shot learning experiences (or the comparable online worksheets). Students are asked to do worksheets on paper, answer end-of-chapter questions on paper, write essays on paper, do math problems on paper, fill in the blanks on paper, and pick the correct answer out of a multiple choice set of answers on paper. These tasks are then graded as to the percentage correct and then the teacher moves onto the next task. So it is no wonder that when learners are given hands-on tasks such as those common to maker education, STEM, and STEAM, they sometimes struggle with their completion. Struggles are good. Struggles with authentic tasks mimics real life so much more than completing those types of tasks and assessments done at most schools. Problems like yelling out, "I can't do this" arise when the tasks get a little too difficult, but ultimately are manageable. I used to work with delinquent kids within Outward Bound-type programs. Most at-risk kids have some self-defeating behaviors including those that result in personal failure. The model for these types of programs is that helping participants push past their self-perceived limitations results in the beginnings of a success rather than a failure orientation. This leads into a success building upon success behavioral cycle."
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How the iPad is changing the way we learn - Telegraph - 1 views

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    ""What's wrong with education cannot be fixed with technology. No amount of technology will make a dent." So said Steve Jobs in 1996 - during an interview in which the Apple co-founder claimed the bureaucratic, political and sociopolitical problems facing the education sector were beyond technology's capacity to fix. In the 19 years since Jobs uttered those words, the issues weighing heavily on the shoulders of educators, schools, universities and other educational facilities have undoubtedly multiplied. But so too have the ways in which technology can be harnessed to address some of the tensions within teaching and learning. VoksenUddannelsesCenter Syd, or VUC for short, is one of 29 adult education programmes across Denmark, situated across the four towns of Haderslev, Aabenraa, Tonder and Sonderborg. The state-funded centres use legislative frameworks issued by the Ministry of Education, and are run by principals who answer to the centre board. The programmes originally issued students with MacBooks before plumping for iPads to replace traditional textbooks and paper-based essays two years ago, in a bid to help educate those who may struggle with more conventional means of teaching."
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7 must-read books on work and productivity, from Dan Pink | - 1 views

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    "In 1962, Princeton psychologist Sam Glucksberg performed an experiment based on the classic candle problem test. He presented two groups with the same task, but with different rewards: One would receive monetary rewards based on speed, while the other was told only to complete the task as quickly as possible. The results were counterintuitive. The latter group performed the task on average three and a half times faster than the first. Why? As career analyst Dan Pink (Watch: The puzzle of motivation) has learned, traditional motivators like money can be far less effective than intrinsic motivators like autonomy, mastery and purpose. Indeed, productivity itself is a mystery we still struggle to unravel. Below, find seven must-reads (and a playlist) that look closely at how work works, provided by Pink for his TED Talk."
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3 strategies to keep students engaged in STEM | eSchool News - 3 views

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    "STEM (science, technology, engineering, and math) is more than just an acronym or a collection of letters. Rather, it is an instructional movement that embodies cross-curricular concepts from four fundamental disciplines, as well as a research-based strategy that addresses the future needs of a technology-driven work force and sustaining a global economy. The importance of STEM is further validated by its prominence in the Next Generation Science Standards (NGSS). One of the most effective instructional approaches toward the implementation of STEM in grade-level courses is through project-based learning (PBL). In this approach, instruction occurs through student-centered investigations focused on a specific topic driven by a set of objectives, culminating in a broadly-defined product or technique. Projects foster an environment of discussion, creativity, problem-solving, inquiry, modeling, and testing, and are applicable to students in all grade levels and subjects, but particularly within the STEM arena."
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Why educational robotics is a critical STEM learning tool - 7 views

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    "Engineering is a critical part of STEM education, and engineers play a role in creating, improving, and maintaining some of today's most valued and essential things, from smartphones and airplanes to zippers and roller coasters. This year, Engineers Week celebrates "Creating the Future," and it emphasizes the vital role engineers play in creating innovative solutions to some of the world's most pressing problems and biggest challenges. Highlighting engineering also encourages students to pursue engineering classes and, potentially, engineering career paths."
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    Educational robotics can turn this downward trend around by incorporating all aspects of STEM in an engaging way that helps students reach success in problem-based learning challenges early on. This motivates students to tackle more difficult challenges.https://wegovyaustralia.org/
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    Great post! It's always wonderful to see people sharing their knowledge and insights with the community. Keep up the good work!https://buyozempiconlinecanada.com/
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